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From MAGE
Welcome to the MAGE project!
Contents |
What MAGE Is
In short, MAGE is going to be a game engine. Our goal is to produce a modern, cutting-edge, high-end engine. We also want our engine to be flexible enough to enable developers to make from single-player games all the way to massively multi-player titles. MAGE will be a full-featured engine, providing all the needed components from debugging facilities to MMOG state management and required tools. It's in its early planning stages still, and therefore there's not much to see... for now.
NOTE: Mage is sort of a though experiment. It may never exist in corporeal form (whatever that may be for software!)
Interesting Pages
These are some pages you might be interested in:
- About MAGE
- Overview
- Roadmap
- Downloads
- Developer Documentation
- User Documentation
- Contributors
- How to join
You can also view the Directory page. We'll try and keep a link to all the wiki pages there, until it becomes unmanageable.
Cubewars
There has been some changes in the road map, and we've decided to start with a casual game, codenamed Cubewars! None of the other projects are canceled, only their timing and priorities have shifted slightly.
Outside Links
Here are the online services available to MAGE developers and (future) users:
- The official home page of MAGE.
- This wiki as the primary source of documentation for the project.
- The forums to discuss the development and use of MAGE.
- The Mantis bug tracking system for MAGE.
- A low-volume mailing list for closed-circuit communication and discussion.
- The source code repository maintained using Subversion.
- The project management software (using dotProject.)

